All About Chess and Computers: Chess and Computers and More by David Levy, Monroe Newborn (auth.) PDF

By David Levy, Monroe Newborn (auth.)

ISBN-10: 3642855385

ISBN-13: 9783642855382

ISBN-10: 3642855407

ISBN-13: 9783642855405

For it slow now, i've got felt that the time is correct to write down a ebook approximately machine Chess. Ever because the first makes an attempt at chess professional­ gramming have been made, a few twenty 5 years in the past, curiosity within the topic ha"s grown from yr to yr. throughout the overdue Nineteen Fifties the topic was once first dropped at the eye of the general public by means of a piece of writing in Scient(fic American, and not more than a decade later a chess software was once competing in a match with people. extra lately, there were tournaments during which the single members have been computing device courses. and while the 1st global machine Championship was once held in Stockholm in 1974 the development was once a very good luck. Laymen usually doubt the price of making an investment in a subject matter so esoteric as laptop chess, yet there's certainly significant profit to be won from a research of the automisation of chess and different highbrow video games. If it proves attainable to play such video games good through computing device, then the recommendations hired to examine and determine destiny positions in those video games may also be precious in different difficulties in long-range making plans. i've got attempted to make this e-book either fascinating and instructive. those that comprehend whatever in any respect approximately chess yet who've no wisdom of desktops, might be in a position to keep on with my description of the way pcs play chess. people with a data of either components will nonetheless locate a lot to curiosity them.

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Extra info for All About Chess and Computers: Chess and Computers and More Chess and Computers

Example text

If n is less than N then the series ends at Wn+l and S = the smallest value of w, or, if larger, the largest value of b preceding this. g. white queen at Qt, white rook at Q2 - the white queen attacks Q3 by virtue of the transparency of the rook) then even if the value of Y is greater than that of X, v cannot precede Vy in the series because there is no possibility of capturing with X before Y has captured. Lets us examine a concrete example. It is Black's move and we wish to determine whether or not he The Early History of Computer Chess 47 should capture on Q4.

By using swap-off values when evaluating terminal positions in which captures are feasible, it is quite possible to determine that a certain position offers an advantageous exchanging sequence without actually searching that part of the game tree in which the exchanges occur. The three principal features of SOMA's evaluation mechanism were weighted in the following way: SCORE = [SQUARE ATTACK x 10] + MATERIAL + SWAP-OFF + r 48 The Early History of Computer Chess where r represents the small residual score that took into account castling and the other minor features mentioned in the previous paragraph.

E. e. - 1). Since - 1 is not less than - 2, the swap-off value is - 2. We can verify this by examining the position. If Black captures White's QP he loses at least 2 points on the usual material scale, since the lowest valued piece with which he can make the capture will immediately be lost and he will therefore have given up 3 points in order to win 1. The capture can be seen to be disadvantageous from the fact that the swap-off value is negative. By using swap-off values when evaluating terminal positions in which captures are feasible, it is quite possible to determine that a certain position offers an advantageous exchanging sequence without actually searching that part of the game tree in which the exchanges occur.

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All About Chess and Computers: Chess and Computers and More Chess and Computers by David Levy, Monroe Newborn (auth.)


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